Animated graphics are used in virtually all time-based media work, from television, motion pictures, educational software, games, design, and art work. By using a sequence of slowly changing still images, the illusion of motion, or animation, is created. From the reading, I’ve found that the inbetween frames are critical in the animation process. Inbetweening is the frame, or image, that’s in between two frames. It helps create a cohesive animation, without showing the appearance of multiple frames. For example, if animating a ball in motion, as long as you have the three basic points to express that motion the start, end, and highest point, the computer program being used fills in the blanks automatically, creating a flawless animation (Animation&video pg6). To help with the spacing-out of the frames, there is a linear interpolation tool that allows you to calculate new positions at equal intervals along a straight line. Linear inbetweening uses the positions calculated with linear interpolation to position the object in the between frames (Animation&video pg6). As opposed to linear interpolation, which uses only straight lines, they’re us another tool, nonlinear interpolation that uses curves. This tool uses curves to define motion paths and other types of object transformations. By using this it greatly expands the usefulness and realism of automated inbetweening in the animation process (Animation&video pg10).
Contextualize:
After looking over the readings, I concluded that animated work implies motion, and motion implies space (Animation&video pg21). The relevancy of this software in the interior architecture program is crucial. Designing an interior space for a client is only half the battle. The way the design is presented and how well the designer conveys the space to the client is the other half of the battle. If the client is unable to understand the space from an interior perspective, they’re not going to stay interested very long. Without computer software programs, such as animation, rendering, and 3D modeling, expressing ones design is difficult. Without the realistic simulation of computer graphics and rendering programs, a designer would have a harder time selling their design work to a client or employer.
Argument:
Apart from the benefits of computer-aided software and design programs, there are some relevant issues related to this software. First off, computer rendering programs are very hard to grasp at first, and take a lot of practice to master. Seeing as the average designer most likely isn’t going to create amazing, photo-realistic renderings, the use of this software may not do their work any justice at all. If you aren’t extremely well with the design software, it can actually make your work appear worse than it actually is. However, it has kind of been accepted that computer renderings are considered better than hand-drawn. The use of these software programs has created inadequate thoughts related to hand-renderings. Hand-renderings are completely different than computer renderings and are great in their own respect. They can express more of the designer’s intentions for the space and what kind of feeling they are trying to portray. There are benefits to both types of rendering, and to create the most effective renderings, I believe computer renderings touched up by hand rendering gives the clean appearance of computer graphics, but a messy more realistically lived in space. Designers today are so reliant on 3D modeling and computer rendering programs that the practical hand-drawn approach has almost faded completely.
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